![]() ![]() Preventing them from filling each of the top 3 on different turns is almost a guaranteed win. Simultaneously, preventing your opp from filling a top 3 row on any specific round is a massive advantage. Better to leave those one extra round and get the top 3 filled every time than the reverse, even if it completes a vert. ![]() Worry about those first and then figure out the 4th/5th as a bonus. Building those ledge/cutouts to drop a square into can be slightly better than purely vertical if you're smart about it.Ģ) Agree with the above statement about always filling the first three rows. If instead I do Col1/Col2/Col2 in the first round, and then Col2/Col1/Col1 in the second, I get 1+1+2,then 5+4+5=18. Doing it that way nets you 1+2+3, then 2+4+5 = 17. Similarly, getting the top 3 of a column on turn 1 and then the top 3 of a column on turn two is actually *not* optimal. If you wanted to set up a training mode game I don't mind playing and explaining my thought process behind each move.ġ) Getting two of a diagonal and then the one in between is better than doing two in a vert and then the next one over (1+1+4 vs 1+2+2). Centre column is not necessary to start with, 2nd and 4th columns are just as good. Being first player is extremely important, most averaging being a first player in 3+ rounds. Colour average is very low, complete colour once in every 5 games. ![]() They average between 3-3.5 from rows each game meaning nearly every game they fill 2 rows. Top players average ~8 points from columns which means they fill 1 column every game and maybe a 2nd column every 5-6 games. Each square gives the same amount of points, the lower squares are just harder to fill. In 2 player Azul I found success focusing on the first 3 rows every round. The game also drastically changes depending on player count as having more opponents will lead to you having less control and more randomness. It's hard to give specific advice as every playthrough will be different. There are a few guides on Youtube if you search for Azul Strategy, having not watched them I feel like they will mostly be generic as well. ![]()
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